
You win by being the first to build a Wonder. Everyone is allied, so there is no fighting. The Wonder Race is a completely peaceful game. Thus, intense battles will rage across the monument as all players try to plant their troops over the monument for the requisite time period. In King of the Hill, there is a single monument on the map that you must control for a given period of time in order to win. There are also new game types in multiplayer mode: King of the Hill, Wonder Race, and Defend the Wonder. The enhancements don't end with the new maps. Other new map types include real-world maps, which are basically maps based on the geography of real places, such as Mexico, Britain, Europe, and Japan.

There is also a new snow tileset, with frozen water and snow that you can leave footprints in. It's a nice touch, but at least one detail failed to be followed up, because the turkey gatherers are still called shepherds. This map type, called the Yucatan, has lots of tropical trees, but it also replaces the sheep of the Old World with turkeys and swaps in jaguars for the wolves. There is now a jungle map type that is appropriate to the Mesoamerican theme. The introduction of the Mesoamerican tileset also heralds the inclusion of some new map types. The visual detail is stunning, and the artwork is very colorful. The tileset has all new graphics for all the buildings, as well as a new look for the Aztec monk. Another new feature is of course the Mesoamerican tileset, which was created for the two New World civilizations. All these civilizations have already been profiled in our civilization showcase features, which you can access via the previews link in the continue box to the right. The five new civilizations are the Huns, the Koreans, the Spaniards, and two civilizations from the all-new Mesoamerican tileset, the Mayans and Aztecs. Instead, they are historical conquerors, mighty civilizations that expanded their reach and power through conquest. Unlike the Rise of Rome pack, these new civilizations are not related by geography or time period. The most immediate new feature of the expansion pack is the group of new civilizations, which are loosely grouped around the conquerors' theme. One warning to readers: This preview reveals specific information about units and new technologies, so those who don't want these specific details spoiled for them are forewarned. Let's reveal those options now and give you a glimpse at what's in store for you when this robust expansion pack finally arrives in the next few weeks. Even more so than the first Age of Empires expansion, Rise of Rome, the Conquerors enhances and deepens the gameplay of Age II with a wealth of new options. In fact, The Conquerors could possibly be one of the most ambitious and feature-packed expansion sets to ever release. This expansion pack continues the deep and fun gameplay of the original by adding many new features, including five new civilizations, new units, new technologies, new campaigns, and more.

Normal speed is AoC standard as players require time to think, move with the units, manage the economy etc.Age of Empires II: The Conquerors is nearly finished, and it should arrive on store shelves at the end of this month. Game speed: normal (some beginners check fast speed because they don't want to waste time. Victory: Conquest (which basically means that the game is not affected by people building wonders or collecting all relics)Īll techs: no (checking this one would make all civilisations the same and would destroy the variety in AoC) Map size: 2 – 8 players (depends on how many people are playing) Before the game starts there are many options which you can check but rather than checking whatever you like it is better to go with the standard settings for AoC which are as follows: Before we start about playing the game itself, it is important to establish the settings of AoC.
